UFPr Arts Department
Electronic Musicological Review
Vol. 6 / March 2001

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DATA CULTURE GENERATION
After Content, Process as Aesthetic

Alistair Riddell
Academy of the Arts
Queensland University of Technology
Kelvin Grove Campus
amr@alphalink.com.au


This article will be published in print in the August 2001 issue of
Leonardo Vol. 34, No. 4. Copyright (c) 2001 ISAST.

ABSTRACT

This paper considers the extent to which the concepts of process and data, inherent in the technology of contemporary music, are contributing to a new musical practice and aesthetic. The role of technology in musical production has cast music into data (a tangible entity, commodity or product), thus into a kind of cultural object itself in certain contexts (LPs, CDs, MP3 files). This condition, under an impetus fostered by the abundance and social dimension of music, suggests that a rethinking/transformation of contemporary audio arts based on process (the concept, design or actual systems that produces musical data) is taking place. Increasingly, musicians are becoming involved in alternative contexts in which sound is only one of several simultaneous and expressive components constituting a cultural experience. Here process permeates the proceedings as a kind of a priori theory of contemporary art because it can suggest and define a set of possibilities as an artistic statement, irrespective of whether something or anything is manifest by any artist. With the environment saturated with music, it appears that the creative design of musical processes might become an art in itself.
THE BOULEVARD IN ASPECT

This essay assumes that the reader has at least a contemporary understanding of what is meant by "process" and "data". Any reasonable contact with recent technology should have set up fundamental, if intuitive, definitions and relations even if experienced through a highly pragmatic context. While the underlying praxes of computer programs, applications and systems are critical for an understanding of this essay, "process", "data" and "information" are, of course, effectively timeless, profound and multi-faceted human concerns. It is simply their manifestations that have changed. Aware of this from the outset, it should not come as a surprise to the reader that the terms will be thought through as broadly as possible, including those creative dimensions less easily codified that surround the methods and means to generate artistic results or products.

The notion of "process" is intriguing because it is increasingly seen as complex and proprietary. Complex because many systems in our societies, crucial to our well being, are beyond the understanding of any one person at any one time. Additionally, there are intangible issues or side effects of "process" and "data". In this age, where process implies production, the value of the "process", often independent of the "data", has increased, since it is almost universally understood as an efficient means to generate or "process" more than one unique item (or datum). Mass production is thus an essential activity for our society and the concept has not been lost on the art world. The democratization of art has necessitated that, where possible, creative works be duplicated or, more usually, where this is not possible, that the memory of their power (aura) be made available to as many people as might desire it. Here we see the rise of information transfer or the conveyancing of the power of the art work as a critical activity in the cultural world. And all of this can be highly influenced by the machinations of marketing and the vagaries of consumer demand.

Data is initially considered that which a (computational) process or application works on or with, inputs or outputs, and has at times various values. If the audio signal from a CD appears to have no immediately discernible flaws, it is regarded as valuable and correct. The implication being that it is what the producer of the CD intended for public presentation. If a CD appears flawed, then that must be explained either as an aberration, if other CDs do not contain the same condition, or part of the producer's intention. This is usually verified at point of sale but uniqueness and rarity may actually increase the value of the CD under certain circumstances. To convert a flaw into something of artistic value requires authority or a condition which itself must be ratified by some special process. Such processes can be on a very large cultural scale even when the data is not flawed. Consider that much to James Brown's and his bank account's horror, he turned out to be one of the most unremunerated of the "sampled" artists of the 1990's, who, ironically, contributed to the legitimation of "sampling" as powerful cultural practice. Surrounding the flagrant breaches of copyright, were artistic statements granted a tacit but nevertheless effective authority through a youth culture "hip" to breaches of the law, in the search of their own zeitgeist statement.

This preamble takes a simple view of the terms and it can be seen in the above discussion that the topic itself is worthy of extended enquiry. Examples of "data" and "process" abound and invariably speak of exceptions and variations which challenge any general understanding and will probably continue to do so as we move into more abstract investigations. Now some explanation of the present state of contemporary culture would seem an appropriate place to begin an investigation of the influence of process and data on contemporary musical culture. A discussion that freezes the moment and explains the constituents and their place in the scheme of things would seem perfectly reasonable if it weren't for the fact that of interest here are the running engines of change and the nature of the data flow. Leonard Meyer, with music in mind, sets the scene:

During the past seventy-five years or so, the ideology of Western-world culture has been undergoing a profound change. Barely discernible at first, this change has increasingly affected choice in many realms of our culture. The change is not about the principles governing the natural world, about the essence of human nature, or about the bases of human cultures (though it interacts with all of these). Rather the change is about the nature of change itself. More specifically, the change has to do with our culture's beliefs about the future and therefore about its understanding of the present as well [1].
This paragraph preludes an analysis of contemporary musical culture that was started a quarter of a century earlier. Much of what Meyer's succinct closure illuminates is already implicitly understood or felt by most of us now, privately acknowledged in our expectations and engagements. We haven't arrived at this behavior unaided and without some kind of empowerment. We have used a new kind of technology. We have placed this technology in a position that guarantees not only change but a momentum for change. Meyer describes this as a "fluctuating stasis". Living in this state means that the forces changing music have no longer the appearance of a singular direction that once characterized western music as little as 30 years ago. More significantly, rather than pondering this concept, we are now more interested in the experience of living and negotiating our lives through it.

Meyer's explanation, initially intriguing in its broad sweep, eventually begs for some kind of confirmation in local or current detail. We need to conduct "spot checks" to see if the condition still holds true. A simple examination of local life and art should suffice. A sort of sniffing the air, so to speak. How we conduct this examination depends upon our ability to correlate activities in our backyard with what we understand on the broader cultural scenario. In the past 30 years many musical instances have been documented in ways that have brought to the attention of almost all musicians and the wider public the idea that musical thinking and practice are informed by the vast social dimension of contemporary life, with the aid of various technologies and in ways and for reasons that have been difficult to document from a traditional pedagogical position.

Musical interest in process has intensified in this century with the progressive "electrification" of sound. From transfer, recording and synthesis to the current aspirations of the digital signal environment, technology bestows pragmatic credence and relocates musical activity closer to the abstractions of science and mathematics. The computer, in this respect, is the instrument par excellence, inspiring and instigating the idea of a scientific/technological art unbounded in the present and future while simultaneously encapsulating and concentrating activity in a focused, highly structured and codified context.

The idea of accumulated knowledge and theory has changed. That the future of music can look to a theory at all is less likely than it was half a century ago. Yet any music system that includes a code of usage with, possibly, a hidden aesthetic, constitutes a music theory. Continued usage of the system finds the music, its practice and results ingrained with behaviour and patterning. What we have today is a proliferation of music software that act as "theories" and are quite different in their cognitive influence from traditional musical theories. If the user does not tacitly agree to abide by the formal usage and, to a lesser extent, the artistic focus of the system, then the anticipated results become less predictable. This, I think, is implicit in computer music systems. Certainly, the systems inherently will not tell you how to write good music nor are they particularly interested in imposing style. What they offer is a kind of conceptual framework and a sense of community. You don't need to know all or any of the other users if you so wish but they are probably out there, using the system in much the same way.

Consider Milton Babbitt's work with the synthesizer in the late 50s and 60s, now enshrined in the annals of history [2]. He used the RCA system to implement serial ideas. Computers were then far from being anything close to a musical instrument. Knowledge required to run the system was intensely arcane; it was a protected world with limited access. Babbitt's musical results, though highly interesting, reflect this lack of access and really address themselves to a community of specialists. It would be another decade before the role of the computer in musical creation could be viewed as useful and desirable. Compare Babbitt's activities with those of Lejaren Hiller and Leonard Isaacson, who at about the same time were pursuing computer composed instrumental music. This resulted in the now famous Illiac Suite for String Quartet [3]. One could see this as an effort to reassert the familiar by means of the new. Electronic music has been challenged by this dichotomy in artistic practice ever since. Using computers to write music for string quartet and pursuing traditional instrumental aspirations in electronic sound immediately raised questions about the displacement or replacement of human activity in the manifestation of music. Since that time the question of what technology should be used for, with particular reference to a future music, has become more or less irrelevant. Music technology has simply evolved to accommodate almost any musical aspiration that an artist might have, supporting simultaneously traditional and non-traditional ways of thinking about music.

The 1960's world of McLuhan and Cage, as eloquently assembled by James Pritchett in his book on John Cage, brings into focus Cage's considerations of music in the information age. With hindsight, Cage's understanding and musical response to McLuhan's ideas seems remarkably more farsighted than many of the electronic works produced by some of his contemporaries, from a purely musical perspective. Pritchett writes:

[...] McLuhan did more than provide an explanation of the changes in society: he affirmed the primacy of the artist in dealing with those changes. Because the artist deals with the senses, he is best equipped to understand the changes in perception caused by new technology. McLuhan saw experimental artists such as Cage as prophets of the new technology, and offered them a new purpose: the instruction of society on "how to rearrange one's psyche in order to anticipate the next blow from our own extended faculties." This is the point at which Cage and McLuhan converge: Cage had always seen music as a means of "changing one's mind," and McLuhan provided a good reason to change it. [4]
And again, quoting McLuhan: "Any technology gradually creates a totally new human environment. Environments are not passive wrappings but active processes [5]." Cage responds: "We are now, McLuhan tells us, no longer separate from this environment. New art and music do not communicate an individual's conceptions of ordered structures, but they implement processes which are, as are our daily lives, opportunities for perception (observation and listening). McLuhan emphasizes this shift from life done for us to life that we do for ourselves [6]."

Not all contributions to an understanding of the musical future in the second half of this century have had such a public or creative profile as those of John Cage. An important composer for whom this is true is Pierre Schaeffer. His attempt at a treatise on sound (sonic object) was a bold project. Even more ambitious was his research into a typology and morphology of sounds. This undertaking was never effectively completed, largely because of too many irreconcilable issues. Nevertheless, the concept had an enormous influence on many composers both in the electronic and traditional musical worlds. His musical works are perhaps more compelling today because of the relation to digital audio possibilities now available to every musician. Carlos Palombini's text on Schaeffer's work not only provides a contemporary insight into the music but a complex analysis of Schaeffer's aspirations and effect. Of Schaeffer's legacy, Palombini writes in his conclusion:

Beyond semiotics, there is another realm where Schaeffer has done spadework, not the least for his attempt to distance himself vis-à-vis particular aesthetics. I am referring to the creation of digital systems for musical synthesis and composition. The whole research carried out by Schaeffer into the role the notion of instrument has played in music [...] is invaluable. I have pointed out the paradox whereby classificatory typology selects sounds which are suitable to musicality when a musical langue does not exist or has been abolished by deconditioning (rather than by division of classes). Is this not the paradox every digital luthier comes face to face with? [7]
Cage and Schaeffer, in their texts and music, reflect not only different perspectives and uses of technology but different philosophies. Cage is challenged and responds to technology as something quite esoteric, abstract and spiritual. Whereas Schaeffer engages technology with a pragmatic, humanist mind. It is interesting to note that technological interaction ultimately inspires a desire for formal definitions. Although Cage worked with various technologies (tape recording, radios and computers) he seems to have avoided becoming focused on any one technology to the exclusion of a broadly based creative curiosity. Schaeffer on the contrary, through his focus on recorded sound, seems to have become fascinated by issues that emerged from his prolonged contact with the technology.

There are composers for whom technology inspires a singularly brief flourish of activity, where they focus on a creative issue that they hope technology, or at least technological thinking, might illuminate. In the early 1990s, Eliot Handelman described in his PhD an experience in Berlin in the mid 1980s, where the Swiss composer/instrument-maker Walter Smetak gave a concert which was to include a preamble describing his "instrument of silence" (silencarium) [8]. Handelman, who at the time was studying orchestral composition, remarked that the concert began with a discussion of the composer's repertoire of instruments and a slide show but proceeded so slowly that the hour drew late and consequently the description of the silencarium was passed over. No description of "the instrument of silence" was given. Handelman concluded that, as far as one could make out from the slide, the instrument "seemed to be quite elaborate, a far from obvious realization of a unique idea." While this could have been an update on Cage's 4' 33", the feeling is that what is needed is something more substantial to produce silence. Pure silence is, of course, extremely difficult to produce because it requires the antithesis of action; and what process would negate action? Handelman's thesis, Music as Secondary Consciousness: An implementation, postulates an even more radical leap in the nature of musical evolution. While it contains discussions on music and consciousness, concluding with a series of LISP programs that model listening modalities as he conceived them, it explores the idea of what it is to be a "listener" and what it is for music to be the instrument for the transmission of mind. Handelman writes: "This essay concerns my vision of the future of music, or to be more precise, a future that will have had a musical past. I conceive of music as a medium whose proper concern is the transmission of mind or, as I prefer to call it, the simulation of consciousness. I want music to develop in such a way as to become the technological instrument of this transmission [9]." The thesis, in and of itself, is a composition statement. It contributes to the emergence of a practice of producing musical "thought experiments" encapsulated in complex contexts and processes through the use of contemporary technology. Handelman's thesis is a commencement for a line of enquiry that suggests a relationship between music, technology and the mind, a line that has not been explored before. There are no real tangible theories or substantial results here, rather a trail of historical and contemporary ideas that, together, form an interesting proposal about the future of music.

MODES OF PRODUCTION

Away from the historical, the well documented and the musical world of individuals, tapering as it does to this moment, we find ourselves in a less documented and yet well encoded space. Technology's impact on music can now be likened to an exploded supernova. During the long blinding moment, it is hard to see the detail of an increasingly diverse and extreme musical environment. The 1980s mark the period when digital technology seriously entered the musical milieu, signalling innovation and a musical future for everyone. Curiously, that musical moment also seemed to implode with the resurgence of vinyl records as the medium of the DJ and the beginning of an epoch of complex musical aspirations. Appearing rather anachronistic at first, this form of recorded music presentation created a new type of instrumentalist and turned upside-down the idea that recording is simply an archival medium. Turntables became instruments, DJs virtuosi. Three to five hour sets pushed music as a stream-of-consciousness minimalism to new frontiers and tens of thousands of young people rallied to the art. New technologies quickly began playing an important role in sustaining production for this musical market.

The skills of DJs have increased dramatically in the last ten years. Performances are as complex as any other musical practice that has arisen exclusively from a youth culture environment. Various techniques have to be learnt and a particular aesthetic must be mastered in order for a DJ to distinguish himself from thousands of other DJs. DJs and dance cultures have had another impact on music. They have created a specialist market for new music that needed to be produced on a regular basis, with a degree of innovation and originality that would ensure that the musical milieu evolves and survives. Kodwo Eshun gives a detailed account of the dynamic evolution of Techno fringe dwellers Basic Channel/Chain Reaction in Berlin in the late 1990s [10]. This kind of musical community/industry is complex but by no means exceptional of the vast musical underground where music is produced in relatively small quantities by hundreds of specialist producers with connections to important musical contexts. Although the music may be accessible at a conventional retail level, it is aimed at professionals and those with more than a passing interest. Chain Reaction are also representative of spin-off music genres which are intended as a listening experience rather than dancing activity, but the boundary is often blurred.

While vinyl records, DJs and dance culture challenged notions of conventional musical production, another group of artists were coming to the realization that process, once partially automated or made self-contained, might constitute a performance viewable at any time by a sporadic audience. Although the concept of the installation dates back to the great exhibitions of the last century, this century has made the installation an art form. As a complex spectacle, it presents an idea or concept that is to be experienced through place, image and sound. It is an ideal medium for the presentation of complex technologically based concepts that require a degree of acquiescence on the part of the receiver. Depending on the context, it can be extremely personal or communal on a physical and more intimate level than most musical or theatrical performances. The rise of the art of the installation has been driven by a new pragmatism in the arts, which seeks to address certain financial, cultural and performance concerns that the presentation of either music or sculpture along to do not fulfill. Installations can be fully operational when the artist is not around and respond to different conditions throughout long presentation periods. They can convey a creative message as effectively as traditional art, perhaps without making explicit and traditional demands on an audience. Installations are for a generation of audience accustomed to a certain form of spectacle and who want their sensory/emotional/mind-stirring didactic experiences to be brief, exciting and discretionary. Installations externalize the idea of process and frequently mirror a society's attitude to content and experience. Installations are widely used in retail advertising, product promotion and various cultural events (sport, trade and agricultural shows). Everyone has experienced an installation in one form or another. The difference in the art context is the nature of the message. Without a reflective context, installations tend towards base entertainment with a message that restates the obvious. Nevertheless installations are changing the way we think about sound and what we expect music to be.

Although computer technology has pursued the dream of real-time operation and largely achieved it, there are several factors that suggest that this ambition is now rather dated. The proliferation of technology over the last 15 years, which provided the momentum for electronic and computer music production, has brought the means of musical production to thousands of musicians. Together with demands for recordings for DJs, music as organized sound is available in such vast quantities that it no longer can be easily assessed or even adequately listened to. The evaluation of music at a physical or tangible level, that is, how we relate to sound how the sound was produced or what various sounds signify, is increasingly difficult as the ability to trace and understand the primary process of composition retreats into technical obscurity. A work on CD may have an impressive surface and speak powerfully and economically to the zeitgeist but unless you know what technology is being used, the connection between the music and the composer's actions can be non-existent. All there is, is the sound. Some argue that this is the way music should be; others disagree. It would appear to depend on whether the idea of a private music is preferred over a communal one.

The widespread acceptance of music technology has largely been based on the fact that it addresses the most basic and conservative of musical elements and praxes. MIDI, for example, perpetuates the idea of the "note" in an age that has just managed to liberate sound from notation, remembering that the words "note" and "notation" are cognate. Paradoxically, it is the perceived limitations of technology that pervaded much of the early hardware and software, which caused artists to say: "Well OK, it only does this; what it we do it in this context or with these sounds or at this end of the range or with external equipment?" In other words, the technical limitations necessitated exploration of the system in non-musical terms. It is the classic scenario of playing with a new piece of equipment and turning all the settings to MAX. As technology got cheaper and more available, small private studios proliferated. Every room could produce sound. Recordings are now ubiquitous, pouring out everywhere. For those composer/musicians whose music is taken, distributed and listened to by many people, the music scene would not appear to have changed much. For those who find it hard to get their music out there, alternatives
must be sought to the historical paradigms. The traditional position is to develop a "live" act. Invariably this differs from the studio material, forcing a return to traditional music practice and the "Live Act" context. An ironic proposition if the artists are heavily dependent on recording and computer technology for the presentation of their music live.

A far more radical option to the production of sound is the production of musical software. This growth area is further evidence of the desire of musically minded people wanting to make a musical statement that somehow goes beyond sound. Musical ideas, when presented as music, sometimes meet resistance in the usual forums, but an idea translated into a working piece of code that generates music or transforms it or analyzes it is often met with much greater interest. Ways of thinking about music that go beyond MIDI or the note, offering new musical esthetics encoded as software, surely constitute an exciting point of departure for an open-ended musical future that involves the listener in a participatory gesture not found in the transmission of audio.

Dissemination has become one of the essential problems of music (or software) in recent years. Precipitated by increased production across all styles and ideologies, together with the inability or unwillingness of the music industry to respond and with its ability to bunker down in shock at music too manifoldly diverse to market, new modes of music distribution have been keenly sought. Almost all are modelled on the paradigm established by the music industry over the past century and consequently dependent on it. However, the internet has proven a powerful mechanism for challenging notions of music distribution even if it doesn't yet offer a really viable solution. The realistic solution to music distribution on the internet is not technically in sync with the standard of audio quality in general use. As the de facto means of transmitting audio on the internet, MP3 is an inferior form of encoded audio signals constituted in much less data. A very important condition for moving music around the net. While this must be seen as only an interim measure until either the internet gets faster or a better compression scheme is found, the effect has nevertheless been to create a cult following based on a sense of freedom through the empowerment of distribution. Audio data becomes a fetish yet is easily disposed of. Availability is preferable to quality. This does in part reflect on the music but there is the underlying process of access. The legal issues make accessing the data enticingly risqué. Music in the MP3 format suggests an attempt at a liberation from the tyranny of high technology and the controlling hegemony (music industry). It feels like a "teen spirit" thing. We might anticipate a new music based on reworking MP3 recordings pulled from the internet and there already exists a culture of internet musicians whose music exists only in that form. In this respect, the internet is more than just a means of distribution, it becomes a raison d'être for a culture based on audio data.

It appears that the ambition of being able to make all music available everywhere is being realized faster than we might have imagined a generation ago. The effect is to pit the production and dissemination of music in the collective consciousness against the privacy and expressive substance of the music itself. Time to understand music below the surface is a luxury that few can afford. This was historically the case for many listeners and now, with the vast amount of recordings available, the situation does not appear to have changed.

COMPOSING IN PROCESSES

So far this essay has examined a few aspects of technology that might inspire the idea of composing processes that set forth conditions for a music. What does that mean? Since it is difficult or indeed less important to talk about the music, the idea translates as ways of thinking about musical composition as a sequence of events, behaviors, conditions and choices, possibly too complex to understand in a static context. Here too, sound plays a less important role because it is anticipated that the process will construct interesting aesthetic states from sounds that may in themselves not have suggested such potential. In the area of computer music, this is a challenging proposition. Wide interpretation and application can be expected because there are so many variables that can be arbitrarily selected and employed. Use of existing systems, software development or employment of other artists are but a few of numerous permutations. This is the beginning of many choices. How does this relate to music? The indirection, that is, the concern for the schematic rendering of composition systems, is a response to issues of experimentation and exploration in an age of facile musical production. The need to produce a lot of music is tempered by the need to produce interesting music but, before that, interesting processes offer a kind of intellectual preamble. May be the music never appears!

A process need not be a model of any behavior or system other than itself. The intention of modelling actual or perceived external behavior can be completely arbitrary. The completeness and effectiveness of a process may be limited. Just as it is impossible to experience, in any given moment, common musical practices of Classical, Jazz, Pop or Dance, so too it is impossible to represent, in music, all possible permutations of a computational musical process. Much of our understanding of ourselves and our ancestry is constructed from fragments of data. We accept that this could be misleading and, at face value, wrong, but it remains important because without it there is nothing upon which we can construct an historical identity. Many forces are at work shaping thought and use of contemporary technology. They are often interrelated and evolve out of a base functionality that needs improvement. The internet is a good example here. Obvious are those solutions that tend towards mass appeal through fashion and personal empowerment. A particular functionality can be propelled because it facilitates use at a particular level of engagement and need. More sophisticated needs require more time and thought to be realized and are likely to attract less developmental impetus other than from technical curiosity.

Thus the evolutionary rate of technology is variable, depending on the support and demand of the population either as contributors or consumers. In both cases, the momentum is increased when the solution can be initially represented in very simple terms that correspond, in part, to the name of the solution. Donald Norman presents a critical analysis of "Information Appliances" and it seems clear that the forces operating on the development of these, in general, must also influence the way we expect to be making music in the technological future. Given the problems with general purpose computing, we are definitely influenced by failures in functionality, interface design and confusion in purpose. Norman further states: "Appliances are consumer products, whereas computers are technology products; therein lies the fundamental difference in the market place. Computers emphasize technology, appliances emphasize convenience, ease of use; they downplay or even hide the technology [11]." "Musical Appliances" have been around for sometime now. In your local music store can be found a miscellany of "electronic" instruments aimed at the novice but which are conceptually dubious in respect to ambitions of informed artistic production. This doesn't diminish the desire for technology that simplifies certain tasks or the overall production of music. In the case of musical performance or composition, what can be simplified and what is necessarily challenging for a creative end need to be clearly understood.

What is important here is the perception of process as a new frontier (or one constantly re-invented). I can see that the term "Appliance" will struggle to find credibility in the creative world because of its base connotations. Apart from a functional level issue, it is uninspiring and tends towards a corporate sensibility (fine, if that is what is required). Still we cannot really anticipate what might come of the creative use of such "Appliances". Through the distribution and dynamic of any processing mechanism (computer or appliance), others may anticipate producing unique sound and musical experiences, typically, in ways that were not foreseen. Even if these are very localized, heard by only a few, engagement with the process sets up a shared experience that has less to do with the music and more to do with an aesthetic of activity. This inevitably influences the nature of musical aesthetics. Projects established by Thomas Dolby and Brian Eno have, at least, seeded the musical environment with notions of musical production based on techniques usually associate with more obscure musical systems.

Having said this, the evolution of a practice based on the development of processes is likely to remain small, marginal and diverse in intention and practice. This presupposes that the time arrives where the objective of computer based music shifts, under the endless weight of production, to the composition of music systems that explore the potential of sound from an alternate perspective. However process is implemented, at a fundamental level it is a scheme or logical design applied to action that results in a desired outcome. That it can be represented in sound, an extremely temporal and visceral substance, is a very tempting and traditional objective. Yet sonic instantiation is but a fleeting indicator of the potential of any sound system. The design of the process is not illuminated by what amounts to a sonic glance.

DATAESTHETICS

Data, as it is understood in our computer driven society, has various states and values. It is a kind of currency. An array of transactions can take place on it that alter its state and value at any given time. In a musical sense, data that is a composition process (a computer program or MIDI file) is different from data that is a musical work (audio signal), and a critical element to the difference is the value of the data as it is without additional modification or processing. The difference between a computer program and an audio sound file is obvious but not in the same sense as a musical score is different from a performance. A process may be driven by data itself which in turn may be the output of earlier processes. The resulting audio signal, that we eventually call music, may be only a snapshot of something more complex musically, but which cannot be entirely or adequately expressed in a single or several musical instances. The data is, in a sense, a musical culture. A culture around which the musical signal is a kind of momentary communication channel to the outside world.

A vast amount of music today eventually gets represented in a numerical form. The ultimate objective is that this music should be heard but every encoding is not necessarily in the final or intended form for presentation. To gain some insight into the magnitude and complex nature of "data" in general, chapter nine, "Datapocalypse", of Erik Davis' text [12] is worth reading. We understand today that data is powerful, important and evanescent. Davis informs us of the historical and religious intensity that is imbued in data. It can be easily understood that control and manipulation of it is more than just a symbolic act. It represents real power. The power of musical data (the audio signal) is not always in the sound, whether completely or partially presented, but also in the ability to do something with the data. Music, as data, as a mirror of our society, can be manipulated like all other data today, and this is a powerful creative act. It is impossible to believe that music in this coded form, in its abundance and diversity, will not become at least in one incarnation, the expression of itself in a universally codified form. The music of musical data. That this music will evolve from sampling (which is already extensively done) seems possible, though already passé. A more dramatic alternative would be that of a music based on strategies of processing other musical or even non-musical data or even the detritus of other music processes. This suggests that a backlash to the intense pursuit of recorded or computer managed sound is possible not by returning to playing the acoustic guitar but by turning the process on itself to achieve highly mutated forms or non-media acceptable forms.

Another interesting possibility is that a contrary position be adopted. Rather than obsess about musical data, it becomes possible to ignore it or at least, defer concern for it until later. Loose the data. This is a challenge as we have been well indoctrinated in the necessity of saving regularly and often. Backing up is a subconscious act, once the horror of loss is experienced. Once upon a time, music was not considered this way. It was not data to be treated in a unique or singular way on its own but performed, interpreted and presented as social information.

PROJECTIONS

One thing that has become clear is that the design and construction of processes that cast sound into musical ideas is not about the reduction of music to "perceptual datum" but rather a means of thinking through music with an initial and perhaps deliberate absence of sound [13]. The question is, of course, why? Well, technology has made sound production too easy in some respects. But more than that it is the idea of approaching composition in silence. True, with technology, if we can't hear the sound, it is difficult to tell whether it is any good or not. But that reduces "good" to a surface level experience. It is just that I think the constant listening may not be the way to produce a new kind of music or a music which is perceptually different from what is produced now. The freedom of technology, it is certain, looks like a tendency towards homogeneity these days. Sure, composition without pre-listening can be done now by going out into the wilderness and recording the environment directly without edits, then releasing that as an untouched continuous recording experience [14]. The same thing could be fabricated as a process on the computer.

What is at issue here is that electronic technology has directed the listening experience away from what has traditionally been a unique cognitive experience and indeed is probably continuing to do so. It is now possible to concentrate, without distraction, on sound and let the context determine the musicality or not. It is also now possible and very common to augment sound (or vice versa, that is use sound to augment) with other unrelated, sensorial experiences (image, movement, context) which have their own narrative agendas. Recording technology introduced the practice of private listening as a solitary emotional experience. But in the past 2 or 3 decades, recordings have been used for mass emotional/sensorial experiences in the dance culture in particular, reintroducing a musical/cultural dynamic of increasing sophistication, manifest and dependent on evolving audio technology. Such a demand for music in presentation and production, coupled with the impetus of technology, has, over the past 10 years at least, begun to incline composers towards visions of "automatic" music. While this view of the "logical progression of technology" [15] has been frequently challenged, it is a cultural theme persistently espoused in much contemporary electronic music even if not actually practiced. The "Motorific" pulses, metallic beats and unnerving synthetic sounds are more often reminiscent of machines (the English duo, Autechre, is a good example here) than the natural vibrations and resonances of traditional instruments. By imposing silent composition or a music of process it might be possible to approach a new composition, sound and music that the conceptual pressure and the marketing of technology is progressively taking from us.

ACKNOWLEDGEMENTS

I owe a debt of gratitude to Dr. Eliot Handelman and Dr. Carlos Palombini for their critical insight and comments for which this essay is much the richer.

REFERENCES AND NOTES

  1. Leonard B. Meyer, Music, the Arts and Ideas. [2nd Ed.] (Chicago: University of Chicago Press, 1994), p. 328. return

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  3. Milton Babbitt, Words about Music. Stephen Dembski and Joseph N. Straus (Eds). (University of Wisconsin Press, 1983), p. 15. return

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  5. Joel Chadabe, Electric Sound: The Past and Promise of Electronic Music. (New Jersey: Prentice Hall, 1997), p. 273. return

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  7. James Pritchett, The Music of John Cage. (Cambridge University Press, 1994), pp. 151-52. return

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  9. James Pritchett [4]. return

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  11. James Pritchett, The Music of John Cage. (Cambridge University Press, 1994), pp. 151. return

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  13. Carlos Vicente de Lima Palombini, Pierre Schaeffer's Typo-Morphology of Sonic Objects. PhD Diss. (University of Durham. UK, 1993), pp.181-82. Abstract at http://www.sun.rhbnc.ac.uk/Music/Archive/Disserts/palombin.html. return

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  15. Eliot Handelman, Music as Secondary Consciousness: An Implementation. PhD Diss. (Princeton University. USA, 1991), footnote 11, p. 61. return

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  17. Eliot Handelman, Music as Secondary Consciousness: An Implementation. PhD Diss. (Princeton University. USA, 1991), p. 1. return

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  19. Kodwo Eshun, "Circonium: Future Sound of Berlin", The Wire. March. #169 (1998).Online at  http://www.living-net.com/modular/wire.htm. return

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  21. Donald. N. Norman, The Invisible Computer. (Cambridge: MIT Press, 1998), p. 250. return

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  23. Erik Davis, TechGnosis. (London: Serpent's Tail. 1998), p. 253. return

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  25. Alistair M. Riddell, Composing the Interface. PhD. Diss. (Princeton University. USA, 1993). Online at http://www.alphalink.com.au/~amr/PhD/TitlePage.html. return

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  27. Alistair M. Riddell, "Music in the Chords of Eternity." In Contemporary Music Review. Harwood Academic Publishers GmbH. Vol 15, Part 1. pp. 29-47. (1996). Online at http://www.alphalink.com.au/~amr/CMR.html. Note also such CDs as Les Gilbert's Kakadu Billabong. return

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  29. Martin Heidegger, The Question Concerning Technology and Other Essays. (New York: Harper Torch Books, 1977). Note Heidegger's discussion on "revealing" and "Bringing Forth". Here there is the implication of "progression" because the processes of "Revealing" or "Bringing Forth" are constantly required and in demand which has perhaps fuelled a broad-spectrum notion of "progress" as an axiomatic state for all contemporary technology. return

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